It Takes Two minigame locations guide – Rose's Room chapter
In that location are 25 subconscious competitive minigames in It Takes Two, seven of them in Rose's Room. They will all be marked with a hovering tambourine, and finding all 25 will go y'all the Minigame Megalomania achievement or bays. You can then access all of these minigames at whatsoever time from the menu — the following is in social club of how the games are listed in the menu, slightly different from the order in which you find the games. At that place are seven minigames in Rose's Room, with one section even having three to observe.
Tank Brothers
In one case yous begin to explore the Pillow Fort, veer to the right and go up some pillow platforms. There will be two Game Boy-like devices you tin play on. This tank minigame will use the analog stick to control the tank and holding the correct trigger to burn down shots in an arc.
Laser Tennis
In the Spaced Out segment, there are two sections with three portals each, taking yous to puzzles to solve in social club to progress. You get to these portals by floating up anti-gravity tubes —however, y'all volition want to check out a portal halfway up to find a minigame. One is Laser Tennis, which has you ground pounding buttons to give each other lasers to dodge.
Infinite Walk
The other subconscious minigame in Spaced Out, also found in the eye of an anti-gravity elevator, is Spacewalk. You volition be in a big room with a lot of blocks. Activate the minigame together, and your objective will be to
Batting Team
In the Hopscotch segment, look for a baseball toy right across from the piggy banking concern. Batting Team is pretty straight forward — hit the button prompt to have your concoction swing, and keep successfully making contact with your baseball as it spins effectually.
Feed the Reptile
In Hopscotch, afterward the animal cake rails segment, find Feed the Reptile backside a large abacus —that'southward the calculator that uses chaplet. Sew to crimson balls, option them up, then apply the right trigger to throw them in an arc. Reptile mouths will move dorsum and forth, and successfully getting the balls through is rather tough.
Rodeo
Subsequently in the Hopscotch segment, run out from nether the bed, and before the number blocks puzzle, await up to encounter a pair of bull figures that May and Cody can ride on. Hit the prompted push as the circle closes, much like a rhythm game. The less successful competitor volition be thrown off.
Birdstar
In the Once Upon a Time segment, look for a idiot box screen before entering the castle. There is a minigame chosen Birdstar, which is quite literally but a rhythm game. Hit the correct buttons on the notation highway as they approach — the song will progressively get harder.
Source: https://www.gamepur.com/guides/it-takes-two-minigame-locations-guide-roses-room-chapter
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